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CoolZone & Radio HotStyle / ...::: Off Topic :::... / Tom Clancy's EndWar Moderat de Dj.Killa, aXXo_17
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aXXo_17
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EndWar could be the future of real time strategy on consoles. Or it could be just a dead end in the evolution of console videogaming. I think the fate of EndWar could be decided by the way reviewers and gamers approach it in the long term. Tom Chick seemed to like it. Others noted that the game was limited, repetitive and, ultimately, boring. I believe that it works in what it's trying to do but it fails in creating a real shift in the relationship between real time strategy and home gaming consoles.

Voice command is nice but the way EndWar is building itself to allow it to work is easy to see. This is not a critique but rather an accurate observation. The failings of the game are elsewhere: in the limited scope, the illusion of choice and the limited combat space. Still, multiplayer works nicely and, overall, it's a very good game to go for if you want tactical battles with a strategic layer on a home gaming console.



Controls


One of the big selling points for EndWar was the voice commands. They work well enough, especially if you speak proper English but the problem is that, again, voice commands are basically an illusion. The game itself is set up in such a way that the implementation is not possible at all. If there were more units on the field or if the variety of units was greater, voice commands would quickly be overwhelming. In this limited setting, it's intuitive, quick and effective. It remains to be seen how it will scale for other strategy console titles or how Ubisoft can compensate for keeping the limited scale by adding more to the top strategic layer.


Visuals and sound


Well, kinetic shot from orbit has never looked so good, that much I can tell you. EndWar has a very Tom Clancy look, with most of the hardware which makes an appearance based upon modern military combat and a whole interface built around easy access to the important elements. The settings of the tactical clashes are varied, ranging from the launch pad of a space shuttle to oil refineries and urban spaces. There are no civilians and the buildings and forests seem to be the same, with little variation or personality. It's a good looking PlayStation 3 game that doesn't amaze with its visuals.
The interface and presentation are well put together. The main interface adds tidbits of information about the war and keeps you very much in the game world. The look is very techno thriller, very Tom Clancy, while the battle interface is smart and allows the player to quickly asses the information and respond to threats, either by using the controller or voice commands.

The sound elements are well produced but, again, nothing to dwell too much upon. The sounds of battle are well captured, even though there's curiously low chatter between the various units that you can bring on the battlefield. The pre battle presentations are a bit too verbose, with a commander even telling the player which enemy leader he will face on the battlefield (more like in a fixed match of wrestling than in an chaotic all out planetary war).








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