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Dj.Killa
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 Din: Forum Cool Zone...
Inregistrat: acum 16 ani
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In CTU Marine Sharpshooter, you take on the role of, you guessed it, a marine sharpshooter. A
group of terrorists is in possession of the potential to make a nuclear weapon and you and
your spotter have been sent in to find out what's going on and put a stop to it. Along the way,
you'll visit such "exotic locales" as Afghanistan, Chechnya and the jungles of the Pacific islands.
You'll be the sniper on the mission, with a single marine buddy to back you up.
You'll progress through each of the game's fairly small and linear levels endeavoring to shoot
just about anything that moves. When you're out in the open, it's relatively easy to take out
your opponents before they're even aware you're there. This is what being a sniper is about,
after all. When you're in tunnels or warehouses, it's still just as easy to take out the enemies,
but sniping from a mere thirty yards away seems a bit silly. You have a pistol for these
situations but it's so much less powerful than the sniper rifle, that you'll almost never use it.
Marine Sharpshooter features a spectacularly unhelpful spotter. I have no idea how this
albatross they've burdened you with ever passed basic training and obtained a position of
responsibility in the marines but, if this is the kind of training we're giving the leathernecks,
then I wouldn't even bet on them to take down the League of Women Voters. Let's start with
his inability to actually hit anything. I've stood by giggling like a root canal patient while he's
unloaded two full clips from his machine gun at an opponent only twenty yards away. The law
of averages would seem to suggest that even my dog could hit him at least once but my marine
spotter must never have studied probability in college. Assuming he even went to college.
Luckily, the enemies seem to have just as hard a time hitting him so I guess it's a wash.
More often than not you'll actually be the one to kill your spotter. Sometimes you'll do this
intentionally in outright frustration for his horrible pathfinding. He'll sometimes nudge you out
beyond your cover if he feels the need to push up against your butt is too great. Then there
are the times he walks right in front of you while you're trying to shoot your enemies. Pulling
the trigger just as the fool walks right in front of your crosshairs is a mixed blessing. On the
one hand, he gets what's coming to him; on the other hand, killing him means you have to
reload the mission again.
System Requirements Windows® 2000/XP/Vista Ram 256 MB, 1.5 GB free space Pentium® 4 or AMD® Athlon™ 2.0 GHz processor or faster. DirectX® 9.0c compatible video card (ATI® Radeon® 9600 or NVIDIA® GeForce® 4 Ti 4600 with 128 MB RAM) or higher.
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